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None of this is perfect (especially since I don't code for linux), but this is the general concept whenever you have to deal with the OS (since it isn't in the standard and you cant use libraries). Return long long(r.seconds)*1000000000 + r.nanoseconds #ifdef _GNUC_ //linux compiler for linux machines You can program rounds and work-to-rest ratios to suit your specific training needs. Don't spin a thread.Ĭpp: #ifdef _MSC_VER //windows compiler for windows machines Our Timers are easy to use and completely customizable. If you want to wait a specific amount of time (a "tick" of 1/60 of a second, or 1/10 of a second), then just wait. That will use 100% of one of your CPUs and thus slow your program to a crawl. Heres a cool tool that everyone needs This is actually a two-in-one gadget, with a talking cou. Luckily, there are easy ways to do what you want.įirst: Using the functions time() and difftime() in a loop to determine how much time was elapsed That's a terrible idea. Sticks to Your Fridge Has Built-In Talking Clock. There's not an easy way to do what you're thinking. Knowing that this class will be used by dozens of instances playing at the same time, should I use the Singleton Design Pattern? Will this methods be accurate?ĮDIT: Changed the explanation of my question to fit more my needs and to be more accurate on what I am allowed to use or not. Using the functions time() and difftime() in a loop to determine how much time was elapsed since the last tick.
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Active heating continues, so your food is hot to the last bite. LunchEAZE is hot and ready right on schedule. Creating a threaded-class using pthread(which is portable) Heating automatically starts 2 hours before your mealtime to ensure any kind of food, even frozen meals, heat thoroughly.It can also be set for Sleep mode, which raises the room temperature. But I asked myself what would be the best way to create such a Class, so far this is how I would start: The room air conditioner can be set to turn ON and/or OFF in certain amount of time. In order to create a correct game loop I need a correct Timer class, similar as those found in the SDL which implements GetTicks() or GetElapsedTime() methods. I am in charge of the server so the use of any graphic libraries is strictly prohibited.
#Portable work timer portable
Moreover, this game must be fully portable between Fedora(Linux) and Windows. For a school project I need to (re)create a fully functional multi-player version of R-Type without the use of the following external libraries:
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